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Product : Autodesk Softimage
Version : 2010

Autodesk® Softimage® software is a production-proven 3D software for games, film and television. It offers a 3D modeling, animation, rendering, compositing and development toolset out of the box. Built on a highly extensible architecture, Softimage gives you the power and flexibility to bring your creative visions to life quickly and profitably

New Features :

Accelerated Performance
The third iteration of the Softimage® GigaCore architecture, GigaCore III, helps deliver superior data handling and significant speed improvements where today’s projects require it most. Loading and saving of large scenes and importing of complex character models is now significantly faster. In addition, many of the operations most commonly performed on enveloped characters or large numbers of objects execute much more rapidly. Also, the Function Curve (FCurve) Editor performs considerably faster when animators are working with large numbers of curves or keys.

Face Robot
Softimage 2010 now includes the complete Face Robot toolset. Face Robot is a professional solution for rigging and animating large numbers of 3D faces quickly and easily. It enables games and visual effects studios to create life-like facial animation at incredible speeds. Using Face Robot, animators are free to concentrate on emotion, expression and delivering unforgettable performances. An Autodesk® Maya® software exporter allows you to bring a fully solved Face Robot head into Maya for more integrated computer graphics (CG) character workflows.

Custom Node Creation for ICE Systems
Softimage 2010 includes new tools to allow for the creation of custom nodes
which enable technical directors (TDs) and third-parties to quickly build new ICE systems such as ICE Rigid Bodies, ICE Fluids, and ICE Cloth. ICE effects can be exported to Maya for a more integrated CG pipeline.

Tools for Managing Project Complexity
New tools and workflows in Softimage 2010 help enhance artist productivity by enabling the management of complex tasks. This includes a new Scene Debugger toolset that gives artists and technical directors (TDs) information about a scene’s performance and memory usage, an easy-to-use scene search toolset and added support for grouping within layers.

 
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