Autodesk® 3ds Max® and Autodesk® 3ds Max® Design software share core technology and features, but offer differentiated experiences and specialized toolsets. Autodesk 3ds Max 3D modeling, animation, rendering, and compositing software is designed for games developers, visual effects artists, and graphic designers working on games, film, and television content, while Autodesk 3ds Max Design is formulated for architects, designers, civil engineers, and 3D visualization.
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3ds Max Design 2011 New Features
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- Slate, a new node-based material editor, enables you to more easily visualize and edit material component relationships.
- Quicksilver hardware renderer enables you to create high-fidelity pre-visualizations, animatics, and games-related marketing materials in less time.
- Graphite modeling and Viewport Canvas tools help accelerate modeling and texturing tasks.
- The new 3ds Max Composite feature offers high-performance, HDR-capable compositing tools and is based on technology from Autodesk® Toxik® software.
- 3ds Max 2010-compatible format enables you to save scene files to help manage the transition to 3ds Max 2011.
- Increase Speed and Quality with the Quicksilver Hardware Renderer
- Simplify Management of Design Changes with the FBX File Link
- See Materials and Textures Right in the Viewport Display
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